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Q1 - 3:40 - The Hound - When you speak of procedural generation for planet side, will the "map" persist for everyone? Or will it last for the time we are in the instance?
A: No. While we are going to have different levels of this (like asteroid belts and "curated" maps), whatever it is ... it will be the same for all players. Procedural is the method by which the area is created.
Q2 - 4:58 - Eddy - Will we be able to manage hired NPCs? For example, can I tell them to take my Constellation to a set planet, drop off some goods, and then come back without me aboard? Or, can I put them in a hornet I own and set them to escort a ship I'm on?
A: Yes, you will be able to manage hired NPC, not sure what level. Issue commands to NPC Wingmen. Hire them to run missions for you, hire them to protect you.
Q3 - 6:25 - BDubz86 - Will organizations be able to establish some type of headquarters? If so how do you envision this developing over time in the PU? Would it be an option for organizations to create space stations in non-UEE space or would there be certain sections on planets possibly dedicated to this?
A: An org won't be able to CREATE a spacestation... at least at launch. Will be able to claim an abandoned station. Possibly buy or rent real estate as well, Guild Halls, factories.
Q4 - 7:55 - CDFWolf - Will there be a ship training school so new players can learn tips on how to fly? This may show them aspects they may have not known about before.
A: Intention in the final game is that SQ42 is the training experience. Arena Commander has an aspect of that as well. The website is planned to have more tutorials as well. Right now things are changing quickly. Getting great feedback. Right now joysticks and targeting are under review.
Q5 - 10:10 - Drunken Friar - Some throttle controllers have multiple throttle inputs. Would it be possible to set each of those throttles to control an individual engine? That way if I need to make a faster turn in my Starfarer I could throttle down the left engine and keep the right one at full blast.
A: Yeah that is interesting. Considering doing that. Should be doable.
Q6 - 11:15 - Chaiman Kaga - Are we able to rent our spaceships to other players? If so, what happens if it gets destroyed while in their possession? Will the insurance still cover it even though I wasn't the pilot?
A: Yes lend, probably rent. Yes the insurance will pay off if someone else is flying it.
Q7 - 12:20 - Lexxen - In the Wing Commander film we saw the Tigers Claw hangar bay hd an environment or atmospheric shield allowing the crew to work in normal conditions while fighters come and go through the field. Will there be any type of airlock field/shield or energy based barrier to perform this same task in Star Citizen on larger capital ships?
A: Yes. Answer is absolutely yes. Bengal definitely has that.
Q8 - 13:05 - Felix - My question has to do with VOIP chat and location based sound fx. Will eavesdropping be possible? Will I be able to hear my mutinous crew's hushed voices echo through my hull? Or listen to big time traders discuss the details of huge mergers and trade deals?
A: Yes do VOIP Chat and location based sound effects. Moving to a new audio engine to help support this. Eavesdropping, could be possible, if your crew is actually conspiring over VOIP.
Q9 - 14:55 - Greenman - In regards to mining, will we be able to refine raw materials ourselves in order to cut out a middleman or will we have to bring them to some planet and pay for someone to refine them for us?
A: So refinery at some point will probably be ownable, either as a planetary resource or possibly shipbourne. Cooperative play will be encouraged, and this is one place where this may come in to play.
Q10 - 17:10 - Damonicas - Will there be gambling in the PU such as high stakes p0ker?
A: Definitely want to have some of that. Have some equivalent of Las Vegas in space, as well as seedy gambling dens. May not be in 1.0. Is part of the "living breathing universe goal".
NOTE: apparently "p.o.k.e.r" is a 'naughty' word...