The Ausmonauts are a friendly, light-hearted group where fun and real life come first. Both casual and hardcore players are welcome (within the guidelines set out below).
All members have the rights:
To play the game in any manner that does not contradict these regulations, without prejudice or discrimination.
To abandon play at any time to handle an unexpected real life issue. Real life comes first.
To offer an opinion, and have it be heard.
To hold membership in another guild, (Provisional that that guild has no conflicting objectives and is not hostile to the Ausmonauts or our allies.)
To contact any member of the leadership group in order to bring queries, problems, or issues to their attention.
To leave the Ausmonauts at any time.
All members understand and accept the following responsibilities, and commit to upholding them throughout their membership:
Don’t be a dick don’t stir up drama.
Be respectful of the guild, its members and allies, and always deal in good faith with other players.
It is understood that people have personal conflict sometimes, but the Ausmonauts expect members to harden up and build a bridge. If there is an issue that cannot be resolved directly raise it with the Officer Council.
Never cheat or use performance enhancing programs.
(And this is the most important) Remember to have fun.
Unacceptable conduct is defined, but not limited, to the following:
The posting of malicious links, inflammatory messages, advertisements, pornographic material, or spaming either in-game, on Discord or the website.
Abusive or discriminative behaviour such as trolling, religious or sexual discrimination etc will not be tolerated under any circumstances.
Anti-social behaviour that ostracises or excludes members from events, teams, missions, activities etc.
Granting unauthorised access to Ausmonauts website or in game assets.
Except in extreme cases of betrayal or anti-social behaviour, members would be given no less than 3 separate warnings (one verbal and two written) for inappropriate conduct and failed to heed those warnings before being removed from the Ausmonauts.
Members should always feel as though they have the opportunity to advance on the rank ladder. Below are the ranks we use in the Ausmonauts and a brief description of each. It is also recommended you view the “Ausmonaut Officers?” page to see the roles and responsibilities of each officer.
The Commissione are Dons who carry the added responsibility for the collective administration of the Ausmonauts global regulations and core principles.
The Dons are the leaders of the Ausmonauts main game branches, administrating the communities, their specific policies and oversights. Representing the interests of the membership as a whole.
The Consiglieres oversee groups of Underbosses and hold key management positions, as well as adding their voice to matters of policy, discipline, diplomacy etc.
The Underbosses are both heads of various departments and mediators within the organisation. They can be confidently called upon to care-take for a Consigliere who is on a Leave of Absence or steps down.
A member who goes above the call of duty regularly, is well known and respected by many fellow Ausmonauts.
A member who adheres to the core values of the organisation and contributes regularly in both helping fellow Ausmonauts and participation in events, sanctioned or not.
A member who has engaged well with other members and spent at least one month in the Ausmonauts.
1.1. The Dons represent the institution of the fleet itself, setting official policy and addressing the concerns of the Consiglieres. The Consiglieres represent the membership of the fleet to the Officer Council, and also represent the Officer Council to the fleet. Each Consigliere may also be responsible for a departmental function. Underbosses and Capos are assigned by the Consiglieres to help in the running of each department, or performing specific functions required by the fleet.
1.2. The Dons, Consiglieres, and Underbosses make up the Officer Council. Capos are considered junior officers, and do not have a say on the Officer Council.
1.3. Each Don has the same level of power as the other Dons, in terms of their say in the Officer Council. The same is true for Consiglieres and Underbosses.
1.4. The Officer Council have the final say on the policies of this fleet, and any actions, proposals, requests or suggests shall be considered by the council as a collective group. A minimum of three senior officers, with approval from two Dons shall be required to make an executive decision.
1.5 The current members of the Officer Council are described on the "Who Does What?" page of the website, linked here.
1.6. The fleet will adhere to a chain of command as laid out and described in operational procedures and/or the order of battle.
2.1. An application to the Ausmonauts must be made using the fleet website. Prospective members must post using the template provided in the Applications: Star Trek Online section of the forums. Then, an officer (usually the Chief of Personnel) will review the application and will either send an in-game message to either request more information, or will accept the application and send an invitation to join the fleet.
2.2. Forum usernames should be the same as in game username (e.g. Forum Username: Lostpinky is the same as in game handle @Lostpinky). Members must also post their Cryptic Handle in the STO Username box in their profile AND tick the Star Trek Online Player box, otherwise they will not show on the fleet roster on the website, and will therefore not be considered for promotions or acceptance in the fleet.
2.3. Any applicant may be refused application by the Ausmonauts at the discretion of the Officer Council.
2.4. All members of the fleet must be registered on the fleet’s website.
2.5. Any member of the fleet who is not registered on the fleet’s website shall be requested to do so. Should that member of the fleet refuse to register, their characters shall be demoted to the rank of Associate until this condition is met.
2.6. Should a member of the fleet, having previously been advised to register on the fleet website, still fail to do so on a second request, and having been demoted to Associate, they shall be removed from the fleet.
3. MEMBER RIGHTS
3.0. All members have the rights to:
3.1. To play the game in any manner that does not contradict these regulations, without prejudice or discrimination.
3.2. To offer their opinion, and have it be heard.
3.3. To request arbitration by one or more members of the Officer Council should a situation arise that cannot be settled personally.
3.4. To contact any member of the leadership group (as defined in 1.5) in order to bring queries, problems, or issues to their attention; and,
3.5. To leave the fleet at any time.
4. MEMBER RESPONSIBILITIES
4.0. All members understand and accept the following responsibilities, and commit to upholding them throughout their membership:
4.1. Don’t be a dick. Don’t stir up drama. If you need a definition of either then don’t be here :)
4.2. Be respectful of the fleet, its members and its allies, despite any personal grievance they may have, and always deal in good faith with other players and entities, including fleets and allies.
4.3. Always conduct themselves in a manner that does not bring the fleet into disrepute.
4.4. Respect and comply with decisions made by the Officer Council in the interests of the fleet.
4.5. (This is the most important) to Harden Up Princess, as per the fleet motto, and remember to have fun.
5. FLEET PROMOTION AND RANK
5.1 It is a requirement of all Ausmonauts that their website profiles are maintained and updated to reflect any changes in their account @handles or activity. Failure to do so means members will not be shown on the list for promotions, and will therefore be considered ineligible for advancement.
5.2. It is the responsibility of individual members to notify the fleet of extended absences via the Shore Leave section of the forums section of the forums. Unless otherwise notified, any inactive account, including those that do not comply with profile requirements, will be kicked after a period of three months inactivity.
5.3. The initial recruit rank is Associate. It will be a minimum period of 30 days in the fleet before a member is considered for promotion to Soldier.
5.4. Promotion to Soldier will be judged on the basis of behaviour, contributions and good general orientation within the fleet.
5.5. Promotions from Soldier to Lieutenant will require a minimum period of 30 days at the rank of Soldier, along with considerable dedication to the fleet, inclusive of community participation, attitudes and holdings contributions. Additionally, the member’s suitability for future officer roles will be considered in any promotion to Lieutenant.
5.6. Ranks beyond Lieutenant are considered officer positions, and are granted by the senior officers through application and/or notable achievement in the fleet.
6. FLEET UNIFORM
6.1. All members of the fleet are required to have at least one fleet uniform with the following guidelines:
- The uniform can be of any style or type of those offered in the uniform section of the tailor.
- The uniform must include the colours green & gold or black & white (determined by Australian/New Zealand residency). Exemption will be granted to members of the Klingon Defence Force where possible, who may not have the same range of uniform options. International members of the fleet may wear either scheme as desired.
6.2. Members are not required to use the designs that are officially provided, and members can develop their own designs. Members only need to wear their fleet uniform when requested to do so for specific fleet-related events. At any other time, members may feel free to wear their own uniforms.
7. GENERAL REGULATIONS
7.1. This fleet is a mature one, with a sense of humour and bearing reflecting primarily Australian and New Zealand culture. Members and prospective members who are easily offended acknowledge that this may not be the right place for them - and having said that, they should be prepared to participate with an open mind and a thick skin!
7.2. Within the fleet’s organised events, loot shall only be rolled for with GREED or PASS. NEED is acceptable only when the rolling player has sought permission from the rest of their team. First offences will initially be dealt with as per 14.4, with subsequent transgressions escalated as directed by the Head of Personnel.
7.3. All members must be respectful of not only the Ausmonauts members, but of all gamers as per Section 4.
7.4. Members should be respectful of other gaming communities in their online interactions, including other sections of the guild.
7.5. Members should be mindful of the rights of others as per Section 3. Offenders will be dealt with in accordance with Section 14.
7.6. Members are required to not have officers on their ignore list. If members have a problem with an officer, they should send a mail to either the Chief of Staff or one of the Dons as necessary, and they will resolve the situation.
7.7. All members, including the officers, are to adhere to the policies defined herein. Officers are required to maintain decent language in official fleet communications, which shall include:
Fleet message of the day
Starbase and holdings messages of the day
Communication in the Ausmonauts chat channel made in an official capacity.
7.8. Officers are required to conduct themselves in a manner that reflects their senior position within the fleet. For conduct unbecoming of that station, an officer’s commission may be reviewed by the officer council, with sanctions enacted as deemed necessary.
8. DISCORD AND THE AUSMONAUTS CHAT CHANNEL
8.0. The Ausmonauts Discord Server, the Ausmonauts fleet website and forums, the Ausmonauts chat channel, fleet mail, message of the day and any associated social media accounts are collectively considered ‘Ausmonauts communications facilities’, and are subject to regulations herein.
8.1. All Members should try to be active on Discord. If members do not have a microphone, they can still connect to that server and type as needed.
8.2. During large or complicated PvE matches and fleet events, radio discipline is requested so that officers can effectively issue instructions and guidance. Disruptive members will first be issued with a verbal caution, and may be muted or kicked if their behaviour continues. Repeat offenders will be dealt with in accordance with Section 14.
8.3. Ausmonauts members may invite friends on to Discord to play games with them at any time. However, guests must be accompanied by a member of Ausmonauts at all times, and are responsible for their guests’ behaviour. This article may be subject to amendment in the case of allies of the Ausmonauts with whom the fleet has other agreements.
8.4. The list of members in the Ausmonauts chat channel is checked against the website roster at the same time as the fleet roster is checked for inactivity. Accounts deemed inactive can be removed from the channel at any time.
8.5. Being a mature-aged fleet, it is expected that people may like to swear now and then. However, excessively bad language in a fleet communications facility will not be tolerated, and the offender being asked to move to other channels where necessary, or alternatively, to tone it down. Failure to comply with such requests may result in an officer kicking that person from the Team Speak server or the Ausmonauts chat channel. Further offences will be dealt with in accordance with Section 14.
8.6. No Ausmonauts communications facility will be used by any member for trolling purposes. If the trolling is not stopped when requested to by an officer, offenders will be kicked from the channel, and will be dealt with in accordance with Section 14.
8.7. Anybody is welcome to join the Ausmonauts chat channel, by application to, or by invite from, the Officer Council. However, the Ausmonauts chat channel is reserved for Ausmonauts business or general social chat, and our standards apply exclusively.
9. FLEET BANK & PROVISIONS
9.1. Only senior officers are allowed to withdraw items from the fleet bank, and this must be in accordance with reasonable fleet business, or administration of the DKP system.
9.2. Any items being donated to the fleet bank must be placed in the appropriate repository, or first converted into energy credits to be donated.
9.3. Items taken from the bank must be used by the withdrawing member and not sold on the exchange or to vendors so you can earn more EC.
9.4 Excessive withdrawals will be investigated by the Quartermaster and the Head of Logistics.
10. DUAL-FLAGGED MEMBERS
10.0. A ‘Dual-flagged’ member is defined as a member of the fleet who is also an active member of another guild.
10.1. Dual-flagged membership of the Ausmonauts and another fleet is allowed, as long as the other fleet is not engaged with hostile activities against the Ausmonauts or her allies.
10.2. If the other fleet of a dual-flagged member becomes engaged with hostile activities against the Ausmonauts, all dual-flagged members concerned will be told to leave either one of the fleets completely within a given time-frame (not longer than one week). Any dual-flagged members remaining after this time will be demoted to Associate until such time as the conflicts in question are deemed resolved by the Officer Council.
11. SECURITY AND INTELLIGENCE
11.1. The Head of Planning has the final say on all matters regarding the security of the fleet, however they are accountable to the Dons.
11.2. The Head of Planning and subordinate officers do not have the right to discipline any member. All matters regarding findings of an investigation will be dealt with by the Chief of Personnel and their assistants.
11.3. The Head of Planning and subordinate officers may conduct vetting of any members upon request of the officer council. This activity shall only be conducted if there is reasonable concern for the security of the fleet.
11.3.1. At all times the fleet leadership reserves the right to veto members within the fleet and potential members without notice or warning. [Privacy is the right of any gamer, and unfortunately, some elements both within the game and external to it may attempt to appropriate items and currency from the fleet. In extreme examples, they may attempt to disrupt and destroy the fleet. As many players have given financial assistance as well as time and resources to the fleet we will always try to protect this investment.]
13. UNACCEPTABLE CONDUCT
13.0. Unacceptable conduct is defined, but not limited, to the following:
13.1. The posting of malicious links or the posting of pornographic material in-game or on the website will not be tolerated.
13.2. Spam posting.
13.3. Advertisements should not be posted unless given permission from the Officer Council.
13.4. Abusive behaviour including trolling and other online bullying methods to other members and/or intent to do personal harm, either mental or physical.
13.5. Discrimination regarding a player’s gender or sexual orientation will not be tolerated under any circumstances.
13.6. Discrimination based on religious beliefs will not be tolerated. Discussion about religion is tolerated, however personal attacks against individuals is not. If in doubt, refer to 4.1.
13.7. Anti-social behaviour and/or ostracising members from events, teams, missions, and or activities. It is understood that people have personal conflict sometimes, but the Ausmonauts expect members to harden up and build a bridge.
13.8. Not allowing someone to participate in PvE queues, because of the either the ship they are flying or the career of their character. Any T5 ship (level 40) and up is acceptable in any Normal-difficulty PvE match. Lower-level ships can be taken in if agreed by the person setting the match up. Advanced and Elite-difficulty content may require high-tier builds with some degree of specialisation and good quality equipment, and in such missions, it is reasonable that the person leading that team may judge the suitability of the team’s composition accordingly. This will be monitored by the Officer Council as necessary.
13.9. Granting unauthorised access to fleet holdings, provisions and bank assets.
13.10. As a general rule, all members are expected to use common sense. If in doubt, consult Section 4.
13.11. Any member of the Officer Council has the responsibility to maintain generally good fleet order, and will deal with any observed issues noted in this section as quickly as is reasonable, given the circumstances, in accordance with Section 14. The Officer Council reserves the right to re-define what is unacceptable conduct at any time.
14.1. All disputes, fleet discipline and dismissals will be reviewed with a minimum of 2 Consiglieres and 2 Dons or 3 Consiglieres and 1 Don.
14.2. For a first (minor) offence, a verbal warning may be given to the offending member via Teamspeak. Note that serious matters may be escalated at the discretion of the Chief of Personnel.
14.3. For a first (major) offence, the offender will be given a first formal written warning, via their in-game mail.
14.4. For a second (major) offence, the offender will be given a second formal written warning. This can be accompanied by a demotion in fleet rank if deemed necessary by the Head of Personnel. If the offender is an Officer, their position will be reviewed by the other members of the Officer Council.
14.5. For a third offence, the offender will be immediately removed from the fleet, and a mail stating the reasons why will be sent to the offender’s in-game mail.
14.6 In all cases where either a verbal or written warning is issued, the date, time, subject and issuing officer(s) shall be recorded (either on an event calendar or in the private records section of the website) for future reference.
TBD as Star Citizen develops, will likely include the colours green & gold or black & white (determined by Australian/New Zealand residency) and be used for formal occasions and fleet events.
The rank of Soldier and up may apply for a UEC loan.
TBD as Star Citizen develops.
Fleet bank deposits are welcome from all ranks.
Is a fleet Tax rate to be set?? TBD as Star Citizen develops.
As a general rule, the main regulation of the fleet bank is: “Take a littl from the fleet bank when you need, and give a little when you can.” Items taken from the bank must be used by the withdrawing member and not sold on the exchange or to vendors so you can earn more UEC. (That is why the fleet has a fleet loan system). Excessive withdrawals will be looked at by the Quartermasters and the Head of Logistics, with the matter being passed onto the Chief of Staff if necessary.
JOINING OTHER ORGANISATIONS
Ausmonauts members may join other organisations, however you need to consider and adhere to the following:
You must disclose to a Don or Consigliere that you are considering joining another Star Citizen organisation and who they are. Furthermore you will need to display all other affiliate organisations you have joined in your profile.
You will not divulge any infermation or activitys pretaning to the Ausmonauts to any other organisation that has not been cleared for public release.
You may not join an organisation which currently has hostile relations whith or is trying to undermine the Ausmonauts. this by extension includes any pirate or otherwise disreputable organisations. If the organisation you are in finds itself at odds with the Ausmonauts then you need to speak with a Don or Consigliere so an arrangement can be made.
You must not attack organisations who are are allied with the Ausmonauts or have Non Aggression Pacts (NAPs) with us.
Ausmonauts members who have a 2nd account (or additional account) can join another organisation, however the following conditions should be considered and adhered to:
You must not conduct pirate activities against the Ausmonauts members, allies and Non Aggression Pacts (NAPs).
What's said and done in Ausmonauts stays in Ausmonauts.
If the organisation you are in finds itself at odds with the Ausmonauts then you need to speak with a Don or Consigliere immediately so an arrangement can be made.